They're laser-focused, open-ended strategy sims which have you dehumanising other people by taking control of them, their possessions, or their fate through synthetic systems. Introversion Software are known for their highly formal simulators like DEFCON, Uplink, and Prison Architect. Soon I was drifting down a tranquil river to some prog rock, and I barely saw another one of those monsters again. It was going to be one of those disempowerment horrors where I'd grip my controller, sweaty-palmed, dodging and dashing my way around ghouls. At that moment, I thought I knew what kind of game Scanner Sombre was going to be. Once I got within seeing-distance of it, it came hurtling towards me and killed me in seconds. I found the source of the noise in the corner of the chamber: it was some coloured mist in the shape of a human. Note: This article contains major spoilers for Scanner Sombre.Ī little way into Scanner Sombre, I swam out into a chest-high pool, and my splashing caused something in the cave to respond with a banshee-like wail.
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